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Why Crash Bandicoot 4 Uses Crash 1’s World Map Design – IGN – IGN

Crash 4’s developers decided not to use the warp room hubs from Crash 2 and 3 because they realized it would allow for a better difficulty ramp-up.



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Crash Bandicoot 4 makes the choice to return to a world map format closer to Crash Bandicoot 1 than the warp room setup of Crash 2 and 3. And while the team at Toys for Bob didnt initially plan for it, the map actually provided the developers with a structure for how it wanted to introduce players to Crash 4s story and difficulty.Speaking to IGN ahead of Crash 4s launch, Toys for Bob studio co-head Paul Yan discussed the approach, as well as how the team set out to make the biggest Crash game ev…

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